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Game Designer & Cinematic Artist

Isaac
Wilson

Motion Capture · Visual Effects · Cut Scene Design

Aspiring game designer specialising in cinematic storytelling, motion capture, and immersive world-building. Currently studying Creative Media Technologies at the University of Portsmouth.

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Isaac Wilson · Portfolio 2026
01

About Me

I'm Isaac Wilson, a passionate game designer and cinematic artist with a deep love for immersive storytelling. Inspired by titles like Red Dead Redemption 2, I'm driven to create worlds that feel alive — where every cut scene, every animation, and every frame tells a story.

I am studying BSc (Hons) Creative Media Technologies at the University of Portsmouth, where I am developing skills in motion capture, 3D CGI, visual effects, and cinematic production using industry-standard tools and facilities.

My ambition is to work as a Cinematic Designer or Mocap Animator at a major game studio, crafting the kind of emotionally resonant cut scenes that stay with players long after they've put the controller down.

BSc Creative Media Technologies
UoP University of Portsmouth
2026 Year of Entry
UK Based In England
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My Work

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Motion Capture
Character Cinematic Demo
A short cinematic sequence created using Portsmouth's mocap studio. Captured and cleaned motion data applied to a custom 3D character rig, rendered in Unreal Engine 5.
Unreal Engine
Vicon
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3D CGI
Environment Concept
A fully realised 3D game environment built in Blender and imported into Unity. Designed to evoke the atmospheric open-world landscapes of western games.
Blender
Unity
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03

Skills

🎬 Cinematic & Mocap
Motion Capture Learning
Unreal Engine Sequencer Learning
Cinematic Storytelling Learning
🎮 Game Design
Unreal Engine 5 Learning
3D Environment Design Learning
Game Narrative Design Learning
🛠️ Tools & Software
Blender Learning
Adobe Creative Cloud Learning
Vicon Shogun Learning
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CV / Résumé

Isaac Wilson — CV.docx
CV ready for download
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Contact

I'm always open to opportunities, collaborations, and conversations about game design and cinematic production. Whether you're a studio, a fellow creator, or just want to talk games — get in touch.